Phillip Brown

Game Design and Development Portfolio

About Me

My name is Phillip Brown. I'm a Senior in the Game Design and Development major at Rochester Institute of Technology. My focus is game programming and bringing designer’s ideas to life. I have experience in Unity, Unreal, and Godot. However, I can and love to learn new skills within game design and development.

Projects

Dead Elements

Group Project, Godot (GDScript)

This game was made for my Casual Game Design class where we focused on making a non-competitive game. This was the first time I used the Godot engine. We made this game over four months, January to April. My focus in making this game was on the player side of combat.

Click here to watch a video

Pieced Together

Group Project, Unity (C#)

This game was made for RIT Game Development Club's 2023 Spring Game Jam. The theme of the game jam was "Together," so we decided to make a puzzle platformer designed around two puzzle pieces that can split apart and come back together.

Here's a link to the game's itch.io page here.

Box Adventures

Solo Project, Processing (Java)

This was the first game I ever made. I made it for my Introduction to Computer Science class in high school for my final project. Around the time I was playing a lot of platformers like Super Meat Boy, and most of my inspiration for the game is from those games. The entire game was made with just code except for the font used on the main menu.

Shape Defense

Solo Project, Web App (Html, JavaScript)

This game was made for my Intro to Game Web Tech class. It is a very short tower defense game that I made that showcases the JavaScript and PIXI.js which I had learned.

You can play the game here.

Click here to watch a video

Livewire

Group Project, MonoGame (C#)

This game was made for my Game Development and Algorithm Problem Solving 2 class. This was the first time I worked in a group to design and develop a game. I got to experience working in an environment where I had to take other people's creative decisions into consideration when developing and designing. Also, even though we were all in the same class I had to get used to other people's coding standards and practices to streamline the process.